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DEFCON has won 2 awards
from PC Format in the categories:
Best Independent Game
Highest Body Count
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Great news for us as DEFCON
won its first awards last night at the Way of the Rodent
bash in London. We were nominated for, and won, the following
categories:
Best Involuntary yelp - Oops! Sorry New York!
Best Sound
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the full article
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Defcon has won the IGN
award for "Best Artistic Design", in their "best
of 2006" article. Here's a quote:
"Good artistic design doesn't always mean packing in
the most details or most effects. While many titles manage
to get noticed by upping polygon counts and complex rendering
technologies, other titles can wind up doing more with less.
Such is the case with this year's winner, DEFCON. Introversion's
game of nuclear-powered mutually assured destruction may
not have the most impressive technical effects ever, but
the overall design of the game is the most effective we've
seen this year."
Defcon was also the Runner Up in "Best Strategy Game",
"Best use of Sound" and "Best Online Game".
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the full article
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Defcon was mentioned in Computer and Videogames
top 10 PC games list and had the following to say:
"Introversion's Defcon wouldn't win any awards for
graphical achievement, but anyone who's played the game
will know it's all about the gameplay. Inspired by the movie
Wargames from the early 1980s, the title presented players
with a top-down, 2D view of the world and found countries
engaging in steadily escalating global warfare. And you
won by killing the most people. It was especially brilliant
it multiplayer, with immense satisfaction to be had from
nuking the crap out of your opponents' major cities and
watching the death toll climb - and them pounding their
baked potatoes in anger if you happened to be playing it
at office lunch time."
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the full article
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Rebell.at has voted Defcon
the game of the year, here is a quote:
"Millions of dead, mighty arms, super-stylish graphics
- that's what a "Rebell" loves. Since the release
of DEFCON there have been plenty of thermonuclear wars in
our office, and the killing will surely go on. The courage
of the people at Introversion seems to have paid off, as
the British devs are already working on their fourth game.
Good, because its possible those folks - the last of the
bedroom programmers - form the most important studio in
the gaming world."
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the full article
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Defcon came in at nr. 21
at Next Gen's top 50 games of the year.
"Who wins when everybody dies? The answer is no one,
because everybodys dead. Think about that the next
time you unleash a nuclear barrage in this, the most well-done
and creepy independent-made game in a long while. Paying
homage to the computer simulation in the Matthew Broderick
film Wargames, the real-time strategy DEFCON is equal parts
stark, tense, disturbing, and paranoia inducing. Best of
all, it has guts enough not to sugarcoat things by making
it seem like this kind of conflict is anything but a dead-end.
"
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the full article
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Defcon was the runner up in Edge Magazine's "Best
Audio Design" category in their 2006 awards
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the full article
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